I am going to paste my outline I used for the discussion at the bottom of this post. I first just wanted to write on how I interpreted this week’s lesson. I feel it was a definite point to illustrate that a designer needs to step back and be aware of research in the field he or she wishes to be creative in. Also ask questions. A designer needs to be aware of problems and moral issues that clients will or have encountered. By being a watchful designer a technology will progress and usually better itself because adaptations are being made to it in order to satisfy users. Reflection is key. Here is my outline with key points for this week. Sorry for the late post.
How can film industries cater to the rise in interactive media technologies such as Ipods in a way that promotes simple usage and high quality product?
What does the rise in high definition digital signal do to independent low budget filming? Is it still an art form people will watch or is it yesterday primitive technology.
Will the switch to all HD in 09 be a simple adjustment or will homes and businesses play a frantic expensive catch up from analog to HD?
Discussion
1. Readings
a. Reflective Design
1. Talks about “reflection on unconscious values embedded in computing and the practices that it supports can and should be a core principle of technology design.”
2. How does active reflection help a technology grow and adapt as a tool and artifact of it’s society?
3. Designers should promote users to reflect on their own life.
b. Design Research
1. Mundane V. artistic. “graphic designers recovery”
2. Speculation and clients. Money biasness. Truth?
3. The movie Big.
4. Technology V. art? Book made in 03
C. Case Studies
1. Lumitouch – Emotion light
2. Information Overload