Archive for the Opening Credits! Category

My Presentation Outline

Posted in Opening Credits! on May 4, 2008 by justinick

I wanted to post my simple outline that I will refer to in the SL meeting today.

 

Presentation Outline

1. Cell Phone Camera’s

            A. Editing.

            B. Competing with quality.

2. Literature review

            A. Craig E Mattson’s: How the Media Shapes Your Word and the Way you Live in it – Cell’s are a tool.

            B. Lars Erik Holmquist: Mobile 2.0 ­– Mobile from ground up.

3. Methodologies

            A. Simple Survey 10people 7 used camera functions.

            B. 10 questions.

4. Results

            A. People use their camera phones daily/weekly.

            B. People want more use on camera software.

            C. People want better quality of picture=to same price digital cams.

5. Simple Research

            A. Gets the idea that there needs to be change.

 

Research Paper – The Final Cut

Posted in Opening Credits! on May 4, 2008 by justinick

Here is my finished work:

 

Cell Phone Camera Design and Use

By:

Justin Nicoletti

 

Introduction:

            Cell phone use has become extremely popular in America and around the world.  These mobile technologies have made communication among loved ones more interactive and emotional due to camera technologies found on them.  Video and picture captions now make communication more personal and artful on cell phones.  The camera features on today’s high tech devices are early in their general stage of production.  There is missing design functions that need to be enhanced if these camera functions wish to move with the future of technological advances. 

“The quality of image produced by most photo phones still sucks,” according to Steve Outing, Senior Editor for The Poynter Institute as well as columnist with Editor & Publisher. (Medium)  Outing’s blunt statement may seem to be the main flaw of today’s mobile phone but this research paper will illustrate it is a lack of editing software and easy organization that causes flaws in the process of video and picture sharing among cell phone users. 

Literature Review:

            There has been quite a bit of scholarly works done which illustrates cell phone use and sociological issues such as, Gary Mielo’s The Media is the Moblog, where he compares cell phone use to Marshall Mcluhan’s theories; most arguably the idea of a global village.  Mielo’s work in this piece is similar to a lot of scholarly articles one may find when searching databases.  It seems fitting to mention one key work that has done good theoretical work of media on a general level and seems to give a good backbone to the research involved in this project.  Craig E Mattson’s review on media as a disorder of self indulgence comes from Thomas de Zengotita book: Mediated: How the Media Shapes Your Word and the Way you Live in it.  This argumentative review gives readers an understanding of how important media technologies have become in our daily lives; be it at work or home.  Mediated allows a reader to better understand the need and compulsion of technological tools.  As a tool, cell phones allow people to stay in touch with one another with out physical barriers that were once needed with home phones.      

Finding other literature becomes more difficult when one tries to search for works that deal’s specifically with design flaws or lack of technology and how it affects communication intimately among loved ones through cell phones.  Out of many reviews there were some literature pieces that seemed to give both an accurate description similar to this research proposal and had great visuals which seemed to propose the need for cell phone media advancement.  The article titled Mobile 2.0 gives the reader the argumentative status that technology is rapidly improving but cell phones are not adjusting to it.  This piece is written by Lars Erik Holmquist who is: the leader of the Future Applications Lab at the Viktoria Institute in Goteburg, Sweden. Holmquist is interested in innovative interactive technology, including tangible interfaces, informative art, mobile media, and autonomous systems. He was general chair of UbiComp 2002, the international conference on ubiquitous computing, and is an associate editor of the journal Personal and Ubiquitous Computing. (Mobile 2.0)  In Holmquist’s article he writes about the advancement of a technology which gives users more creative software on their cell phones.  This technology is in production and hopes to allow more of a centralized work environment from a phone, for example, creating a web page, promotional video or business presentation.  Mediation is the key component the author argues.  This article gives good arguments to the advancement of cell phone editing functions. 

            Mobile 2.0 states that “what we need are not shrunken desktop applications,

but services that are mobile from the ground up.  Instead of trying to work around or ignore the limitations and opportunities of the mobile setting, services should

thrive on them.”  (Mobile 2.0)  

            The technologically focused article titled Multi-Sensor Context-Awareness in Mobile Devices and Smart Artifacts gives an in-depth research analysis of what sensor awareness is and how it can advance a technology like mobile phone cameras.  This article is highly scientific and was used as a backdrop for the idea of actual production points involved in making cell phones smarter and camera functions better.  The methodologies in this piece are mathematical and very scientific which differs from the approach used in this research. 

            All the literature reviewed for this piece were significant in the framework of knowing where camera phone technology was, why people want better technology and what new forms of the medium are being produced.  Knowing media shapes a person’s lifestyle is a crucial step to better understanding how design on technological pieces like cell phones work into a person’s daily activity.  Having people who write about what is being invented for mobile phones allowed this research proposal to make its methodological field work. 

 

 

Methodology:

            The methods used for this research were mainly qualitative in their nature.  There was a questionnaire given to ten daily cell phone users.  The questions gave illustrations as to why people use the video and camera functions on their phone.  The survey was helpful in gaining knowledge as to how people feel about the design and function of the camera in their devices.  The hope was to find general flaws in the design and in turn learn how to solve these problems.  Here are the questions and the responses of the survey.

  1. Do you use your camera on your cell phone on a regular basis? A. Yes-7 B. No-3
  2. Do you use video or picture more frequently? A. Picture-5 B. Video-2
  3. Do you feel camera features on your phone are high tech? A. Yes-4. B.No-3
  4. Are camera features on the phone better or worse than most technology of similar use such as digital cameras? A. Better-0. B. Worse-7 
  5. Is the camera easy to use? A. Yes-6 B. No-1
  6. Does the phone give enough user ability functions of the media, such as editing?

A.Yes-1 B. No-6

  1. Do you feel camera on cell phones will become more technological?

A. Yes-6 B. No-2

This simple questionnaire illustrates the key points of this proposed research project.  Six out of ten people feel their camera phone does not give enough user functions.  Designers need to be worried about this statistic.  If people are unhappy with a product and nothing changes to improve it the item will fail. 

            Everyone who responded to the questions said that their cameras phones were less technological than any other product with the same features in today’s media world.  In other words camera functions on cell phones are worse than digital cameras or other video/picture producing products for equal amounts of money.  This is a design flaw.  People want to be mobile and carry with them all the technological means to keep business and family ties close. 

            To the reader of this work the information may seem lacking and general.  It is not the specific design that needs to be illustrated from consumers, instead the design flaws are calculated by designers and the consumers tell what the general problem is.  If a much bigger survey was given out more time and money would be spent but also the questions would be more diverse.  A designer would find fewer trends in a more complicated survey.  What needs to be addressed is first the general feeling of camera phone users.  This is what this questionnaire has given. 

            This study was made the point of stating a need for change.  Camera phones are a unique way for individuals to keep an intimate communication connection to loved ones.  These same phones can give great documentation of events in social aspects.  There are endless amounts of possibilities for camera phone usage.  What needs to be done now is constant design projects and strong communication between the consumers who use them.  More production software such as photo and video editing needs to be introduced on a large scale to mobile phone buyers.  Literature review and methodological survey responses show that individuals want more user freedom and technological advances on their camera functions.  The camera functions will despite if advancements don’t continue because people want the same quality of video/picture as other products of the same value.

 

 

Works Cited

 

 

Craig E Mattson’s . “Christian Scholar’s: How the Media Shapes Your World 

          and the Way You Live in It.” Christian Review. 29 10. 2007. 

Gary Mielo. “The Medium Is the Moblog.” A Review of General Semantics,

          Vol. 62. 2005.

 Hans W. Gellersen, Albrecht Schmidt and Michael Beigl “Multi-Sensor

          Context-Awareness in Mobile Devices and Smart Artifa.” Mobile

          Networks and Applications 7, 341–351, 2002. 2002. .

 Lars Erik Holmquist. “Mobile 2.0.” On The Edge. 04. 2007. Interactions 

 

 

 

 

 

 

 

Research Paper

Posted in Opening Credits! on April 27, 2008 by justinick

 

 

Cell Phone Camera Use and Design

By:

Justin Nicoletti

 

Introduction:

            Cell phone use has become extremely popular in America and around the world.  These mobile technologies have made communication among loved ones more interactive and emotional due to camera technologies found on a lot of these phones.  Video and picture captions now make phone communication more personal and artful.  The camera features on today’s high tech phones are early in their general stage of production.  There is missing design functions that need to be enhanced if the camera functions on mobile phones wish to move with the future of technological advances. 

“The quality of image produced by most photo phones still sucks,” according to Steve Outing, Senior Editor for The Poynter Institute as well as columnist with Editor & Publisher. (Medium)  Outing’s blunt statement may seem to be the main flaw of today’s mobile phone but this research paper will illustrate it is a lack of editing software and easy organization that causes flaws in the process of video and picture sharing among cell phone users. 

Literature Review:

            There has been quite a bit of scholarly works done which illustrate cell phone use and sociological issues such as, Gary Mielo’s The Media is the Moblog, where he compares cell phone use to Marshall Mcluhan’s theories most arguably the idea of a global village.  Mielo’s work in this piece is similar to a lot of scholarly articles one may find when searching databases.  It seems as though it would not be fitting to mention one key work that has to do with media on a general level yet seems to give a good backbone to the research involved in this project.  Craig E Mattson’s review on media as a disorder of self indulgence comes from Thomas de Zengotita book: Mediated: How the Media Shapes Your Word and the Way you Live in it.  This argumentative review gives readers an understanding of how important media technologies have become in our daily lives be it at work or home.  Mediated allows a reader to better understand the vital ness of technological tools.  Cell phones are a tool; one that allows people to stay in touch with one another with out physical barriers once needed with home phones.      

Finding other literature becomes more difficult when one tries to find works that deal’s specifically with design flaws or lack of technology and how it affects communication intimately among loved ones through cell phones.  Out of many reviews there were some literature pieces that seemed to give both an accurate description similar to this research proposal and had great visuals which seemed to propose the need for cell phone media advancement.  The article titled Mobile 2.0 gives the reader the argumentative status that technology is rapidly improving but cell phones are not adjusting to it.  This piece is written by Lars Erik Holmquist who is: the leader of the Future Applications Lab at the Viktoria Institute in Goteburg, Sweden. Holmquist is interested in innovative interactive technology, including tangible interfaces, informative art, mobile media, and autonomous systems. He was general chair of UbiComp 2002, the international conference on ubiquitous computing, and is an associate editor of the journal Personal and Ubiquitous Computing. (Mobile 2.0)  In Holmquist’s article he writes about the advancement of a technology which gives users more creative software on their cell phones.  This technology is in production and hopes to allow more of a centralized work environment from a phone.  Mediation is the key component the author argues.

            Mobile 2.0 states that “what we need are not shrunken desktop applications,

but services that are mobile from the ground up.  Instead of trying to work around or ignore the limitations and opportunities of the mobile setting, services should

thrive on them.”  (Mobile 2.0) 

            The technologically focused article titled Multi-Sensor Context-Awareness in Mobile Devices and Smart Artifacts gives an in-depth research analysis of what sensor awareness.  This article is highly scientific and was used as a backdrop for the idea of actual production points involved in making cell phones smarter and camera functions better.  The methodologies in this piece are mathematical and very scientific which differs from the approach used in this research. 

            All the literature reviewed for this piece were significant in the framework of knowing where camera phone technology was, why people want better technology and what new forms of the medium are being produced.  Knowing media shapes a person’s lifestyle is a crucial step to better understanding how design on technological pieces like cell phones work into a person’s daily activity.  Having people who write about what is being invented for mobile phones allowed this research proposal to make its methodological field work. 

Methodology:

            The methods used for this research were mainly qualitative in their nature.  There was a questionnaire given to ten heavy cell phone users.  The questions gave illustrations as to why people use the video and camera functions on their phone.  The survey was helpful in gaining knowledge as to how people feel about the design and function of the camera in their phone.  The hope was to find general flaws in the design and in turn learn how to solve these problems.  Here are the questions and the responses to them; illustrate by numbers.

  1. Do you use your camera on your cell phone on a regular basis? A. Yes-7 B. No-3
  2. Do you use video or picture more frequently? A. Picture-5 B. Video-2
  3. Do you feel camera features on your phone are high tech? A. Yes-4. B.No-3
  4. Are camera features on the phone better or worse than most technology of similar use such as digital cameras? A. Better-0. B. Worse-7 
  5. Is the camera easy to use? A. Yes-6 B. No-1
  6. Does the phone give enough user ability functions of the media, such as editing?

A.Yes-1 B. No-6

  1. Do you feel camera on cell phones will become more technological?

A. Yes-6 B. No-2

This simple questionnaire illustrates the key points of this proposed research project.  Six out of ten people feel their camera phone does not give enough user functions.  Designers need to be worried about this statistic.  If people are unhappy with a product and nothing changes to improve it the item will fail. 

            Everyone who responded to the questions said that their cameras phones were less technological than any other product with the same features in today’s media world.  In other words camera functions on cell phones are worse than digital cameras or other video/picture producing products for equal amounts of money.  This is a design flaw.  People want to be mobile and carry with them all the technological means to keep business and family ties close. 

            To the reader of this work the information may seem lacking and general.  It is not the specific design that needs to be illustrated from consumers instead, the design flaws are calculated by designers and the consumers tell what the general problem is.  If a much bigger survey was given out more time and money would be spent but also the questions would be more diverse.  A designer would find fewer trends in a more complicated survey.  What needs to be addressed is first the general feeling of camera phone users.  This is what this questionnaire has given. 

            This study was vague but it made the point of stating a need for change.  Camera phones are a unique way for individuals to keep an intimate communication technique to loved ones.  These same phones can give great documentation of events in social aspects.  There are endless amounts of possibilities for camera phone usage.  What needs to be done now is constant design projects and strong communication between the consumers who use them.

 

 

 

 

 

 

 

 

Works Cited

GELLERSEN W HANS, SCHMIDT ALBRECHT and BEIGL MICHAEL.

Multi-Sensor Context-Awareness in Mobile Devices and Smart Artifacts

Kluwer Academic Publishers. <http://blackboard.newschool.edu>

Holmquist E. Lars. Mobile 2.0.  Interactions April 2007.

http://blackboard.newschool.edu/

Mattson E. Craig. Mediated: How the Media Shapes Your World and the Way  

          You Live in It Christian Scholar’s Review. Holland: Fall 2007.  

          <https://login.libproxy.newschool.edu>

Mielo, Gary.  THE MEDIUM IS THE MOBLOG. Concord: Jan 2005. Vol. 62, 

         Iss.  1; pg. 28, 8 https://login.libproxy.newschool.edu

 

 

Pilot Study

Posted in Opening Credits! on April 20, 2008 by justinick

            I conducted a small pilot study to illustrate how a variety of people use cell phone media.  Cell phone media for this study consists of camera functions predominant on high tech mobile phones (video and picture).  This study will illustrate that there is a major market of cell phone media users and that it is a technology with adaptation needs that must be designed in order to keep up with the tech savvy users who consume them. 

            The hypothesis and hope of this study is to illustrate people like to use their camera feature on their phone but see a need for design changes.  I am arguing for simplicity in design functions and more user ability in software.  This simply means that after the interviews which will be discussed in full here, I anticipate people wanting an easier camera to use and more editing options once the image or video is captured. 

            Ten people where interviewed.  I picked local individuals that I know from work and leisure who are heavy cell phone users.  All of the people have video and picture capabilities on their phone.  I wanted a group in which I could ask questions and could get solid answers because they used the medium I was asking about regularly.  A quick survey was made with simple questions and easy answers.  I wanted to simply get an idea of what people thought.  Once I knew this I could focus more on my research piece and how I wanted to argue in my favor.  Here are the questions I handed out and the responses that where handed in. 

  1. Do you use your camera on your cell phone on a regular basis? A. yes-7 B. no-3
  2. Do you use video or picture more frequently? A. Picture-5 B. Video-2
  3. Do you feel camera features on your phone are high tech? A. yes-4. B.no-3
  4. Are camera features on the phone better or worse than most technology of similar use such as digital cameras? A. Better-0. B. Worse-7  
  5. Is the camera easy to use? A. yes-6 B. no-1
  6. Does the phone give enough user ability functions of the media, such as editing?
    1. yes-1 B. no-6
  7. Do you feel camera on cell phones will become more technological? A. yes-6 b. no-2

I left the questions at this point and began to work on a discussion.  We all talked about cell phone media and why we use it.  I took from this the sense that we all have a creative side and want to illustrate who we are through a type of medium.  This seems to be a good way for me to leave this study.  I have a better understanding of what cell phone users think about their camera functions.  This study was vague but it made the point of stating a need for change.  I was surprised that not all people in the group I picked used their camera on the phone.  Also, it was interesting that some thought the camera was friendly enough for use and needed little if any improvements. 

            This is a good stepping ground for my research piece.  I will have my five page proposal later this week.

 

 

 

Research on Cell Phone Media Design

Posted in Opening Credits! on April 14, 2008 by justinick

I have been getting really serious on focusing my attention to my school research now that this semester is coming to an end.  The project is coming along fairly well.  I have been really trying to get scholarly articles off the net and  find work that is suitable for backing up my prediction and ideas.  I am going to base my research around some qualitative analysis from interviews and documentation on cell phone media.  I am focusing on video and picture technology.  Editing software and easier to use buttons or talk commands are going to be a major part of my proposal piece.  This is all a work in progress and I need to just start the heavy writing to get my ideas out there even more than I have so far.

So, that’s where I am.

Purple Moon a Success?

Posted in Opening Credits! on March 31, 2008 by justinick

I just wanted to write a little response to this weeks readings and our meeting in second life. What stood out to me most this week was Utopian Entrepreneur by Brenda Laurel because of its personal writing technique. All of us as students in Second Life talked about how this book is professional yet personal. It is definitely a book in which media students would enjoy for reasons of design in the book itself. The bold words and graphic like interface on some pages seems to apply media conglomeration in a book. I feel this design is good at illustrating transmedia because it combines computer like simulation and game situation in a text document.
The fact that the games made for girls by Purple Moon failed speaks volumes to the idea of being different in a mainstream pop icon capitalistic society. It wasn’t violent it was smart; is that why it failed? Questions like this cannot have simple answer and are as diverse as the individuals who try and answer them. For the reason of media design research I feel Purple Moon’s defeat is in fact a victory. This book would not seem so personal or different than others had it been just another shoot’em up game success. No, it begged for social change and it its failure it may have done just that. This book is being taught to students who most likely take from it a way of thinking. That in itself is causing social change.

Trial Study on Cell Phones

Posted in Opening Credits! on March 30, 2008 by justinick

I have argued that media technologies found on most if not all cell phones today such as, video recording and picture making are the future of mobile phone mediums. These high tech devices need to be molded in a conglomerate way as to better suite user ability and thus enhance use among consumers. With an easier to use media based cell phone profits will increase for shareholders of the technology because ease of use makes more people interested and more people buy the phone products.
I am a mid twenty male and use my cell phone many times a day. A person of my age and demographic tend to be more technologically minded because we grew up with the boom of computers. It is not my intention to argue that older individuals use cell phones much less however, I do feel it is important to realize that in the near future say 20-40 years people of the younger age will grow old with new technologies of today. These people will see large improvements in technological advances. For instance, computers once needed a whole room of space to fit in; now they fit in a hand. Secondly younger people tend to use more technology than older people new to it, simply because it is already a part of their way of thinking. Myspace, Facebook, Youtube, Google, Iphone all of these new technologies were invented by people in between their 20’s to 40’s roughly. Why; because this is what we know.
Because of these reasons, I simply talked to friends my age and local college students about their media use on cell phones. I asked questions about why they like new cell phones and how they view them in the future of the world. These simple questions illustrate the understanding that cell phones are important now among young people who view them to be important throughout their life. These young adults are using media within their cell phones and will continue to. As a designer I wish to ask what can be done to insure media use on cell phones will advance with other technologies and will be easy to use now and in the future. Here are a few quotes I found interesting when asking young people about media use in cell phones. These ideas are important because they support the need media in cell phones is presenting to young consumers:
Ben age 20: I use video on my phone because then my friends can see what I am doing: It’s fun.
Ashley 25: Pictures can sometimes speak more than words; that’s why I use them.
Jessica age 18: I use media on my phone because it allows me to talk when I couldn’t before, I can send pics during class and stuff.

These few ideas are fundamental in the progression of media technology on phones. We as designers need to forecast use in the future by doing research today. That’s why this study is important.

Cell Phone Use!

Posted in Opening Credits! on March 8, 2008 by justinick

This gets the point across.

from www.youtube.com posted with vodpod

Posted in Opening Credits! on March 8, 2008 by justinick

March 8th Work on Research Design

Posted in Opening Credits! on March 8, 2008 by justinick

I am really trying to get both a fisable resarch topic as well as a uniquie and intresting one. I am very into movie technologhy, well technology period I suppose. Here is an original email clip of my what I first wanted as a formal idea for this project:
I want to illustrate how video phones as a design are changing the way emotion is felt through communication on the phone.
For example, until a relatively short time a go we were used to using cord phones. Imagine cord’s on phones! Now there’s blue tooth and all wireless technology. With this new tech, people are able to travel far from their homes and yet keep all close contacts with them. One can text during a meeting, call during a taxi ride and send pictures well basically whenever. In fact cell phones now can write a text or a picture then wait until there is signal strength to send. Now it is pretty obvious how travel friendly cell phones have become. What I want to research is how their design, be it a computer on the go, helps drastically with communication boosting long loved relationships in an emotional manner.
How can I do this paper?
This question allows me to reflect on some of the reading made in the last week and a half. This week’s readings have focused on how one must step away from preconceived notions about a product or way of life in order to have as clean a mental state to harness a good design as possible. I have read other students writings this week and a trend seems to be that the above statement is easier said than done. I could not agree more. How does one have a clean slate then analyze the end like Dorothy Deasy’s explains in the essay “Non-Assumptive Research?” I am a terrible technology freak, how then do I keep my assumptions at bay? Here are my ideas for this research’s methodologies.

I have a lot of friends who strictly use their cell phones for the only phone they have? Why is that? Is the technology that convienent or is it too expensive to house other phones?

For work, cell phones are used to highten communication during travel. What designs in the phone itself help to ease communication when traveling?
Finally, how do cell phones make a family more in touch?

Now that I have truly wrote down ideas in a rambling way I wish to write a new sentence that fits my research idea better. Maybe.
How has cell phone design made telephone communication more personal among its users?

One last tid bit I found was intresting in my own life regarding this weeks readings is that we learned to be a good designer by someties seeking out a culture of design. We are doing this in our SL meetings. Researches working with other researchers to better their work is SL in itself for this class. Also, in my own life I will be heading to Madison this April for the WI Film Fest, what a great creative outlet for a film designer. To be around others who share a similar passion, is this not our readings and why we are taking this course?