Purple Moon a Success?
I just wanted to write a little response to this weeks readings and our meeting in second life. What stood out to me most this week was Utopian Entrepreneur by Brenda Laurel because of its personal writing technique. All of us as students in Second Life talked about how this book is professional yet personal. It is definitely a book in which media students would enjoy for reasons of design in the book itself. The bold words and graphic like interface on some pages seems to apply media conglomeration in a book. I feel this design is good at illustrating transmedia because it combines computer like simulation and game situation in a text document.
The fact that the games made for girls by Purple Moon failed speaks volumes to the idea of being different in a mainstream pop icon capitalistic society. It wasn’t violent it was smart; is that why it failed? Questions like this cannot have simple answer and are as diverse as the individuals who try and answer them. For the reason of media design research I feel Purple Moon’s defeat is in fact a victory. This book would not seem so personal or different than others had it been just another shoot’em up game success. No, it begged for social change and it its failure it may have done just that. This book is being taught to students who most likely take from it a way of thinking. That in itself is causing social change.